:root { --nusd-speed: 1; } /*岛*/ .ic_wrap-box { } /*上*/ .ic_wrap-box .ic_top-left-box { animation: right0 calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; } .ic_wrap-box .ic_top-left-box .ic_text { animation: right0 calc(1.1s / var(--nusd-speed) ); animation-fill-mode: forwards; } .ic_wrap-box .ic_h-icon { animation: ic-right calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; animation-delay: calc(0.3s / var(--nusd-speed)); opacity: 0; } .ic_wrap-box .ic_r-icon { animation: ic-right calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; animation-delay: calc(0.4s / var(--nusd-speed)); opacity: 0; } .ic_wrap-box .ic_s-icon { animation: ic-right calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; animation-delay: calc(0.5s / var(--nusd-speed)); opacity: 0; } /*sd*/ .ic_wrap-box .ic_sd-box { clip-path: polygon(0% 0%,0.4rem 0%,0.4rem 0%,0% 0%); animation: fadeIn-nu-exit calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; } .ic_wrap-box .ic_infobox-1,.ic_wrap-box .ic_infobox-2 { clip-path: polygon(0% 0%,0.4rem 0%,0.4rem 0%,0% 0%); animation: fadeIn-nu-env calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; animation-delay: calc(0.1s / var(--nusd-speed)); } .ic_wrap-box .ic_infobox-3 { clip-path: polygon(0% 0%,0.4rem 0%,0.4rem 0%,0% 0%); animation: fadeIn-nu-enti calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; animation-delay: calc(0.2s / var(--nusd-speed)); } /*字*/ .ic_wrap-box .ic_sd-box .ic_text { animation: rightin2 calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; } .ic_wrap-box .ic_sd-box .ic_sd { animation: rightin2 calc(1.1s / var(--nusd-speed) ); animation-fill-mode: forwards; } .ic_wrap-box .ic_infobox-1 .ic_text { animation: rightin calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; animation-delay: calc(0.1s / var(--nusd-speed)); } .ic_wrap-box .ic_infobox-1 .ic_info { animation: rightin calc(1.1s / var(--nusd-speed) ); animation-fill-mode: forwards; animation-delay: calc(0.1s / var(--nusd-speed)); } .ic_wrap-box .ic_infobox-2 .ic_text { animation: rightin calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; animation-delay: calc(0.2s / var(--nusd-speed)); } .ic_wrap-box .ic_infobox-2 .ic_info { animation: rightin calc(1.1s / var(--nusd-speed) ); animation-fill-mode: forwards; animation-delay: calc(0.2s / var(--nusd-speed)); } .ic_wrap-box .ic_infobox-3 .ic_text { animation: rightin calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; animation-delay: calc(0.3s / var(--nusd-speed)); } .ic_wrap-box .ic_infobox-3 .ic_info { animation: rightin calc(1.1s / var(--nusd-speed) ); animation-fill-mode: forwards; animation-delay: calc(0.3s / var(--nusd-speed)); } /*info*/ .ic_wrap-box .ic_add-h { clip-path: polygon(50% 0%,50% 0%,50% 100%,50% 100%); animation: ic-add-h calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; animation-delay: calc(0.3s / var(--nusd-speed)); } .ic_wrap-box .ic_add-r { clip-path: polygon(50% 0%,50% 0%,50% 100%,50% 100%); animation: ic-add-r calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; animation-delay: calc(0.4s / var(--nusd-speed)); } .ic_wrap-box .ic_add-s { clip-path: polygon(50% 0%,50% 0%,50% 100%,50% 100%); animation: ic-add-s calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; animation-delay: calc(0.5s / var(--nusd-speed)); } /*字*/ .ic_wrap-box .ic_add-h .ic_text { animation: rightin2 calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; animation-delay: calc(0.5s / var(--nusd-speed)); } .ic_wrap-box .ic_add-h .ic_info { animation: rightin calc(1.1s / var(--nusd-speed) ); animation-fill-mode: forwards; animation-delay: calc(0.5s / var(--nusd-speed)); } .ic_wrap-box .ic_add-r .ic_text { animation: rightin2 calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; animation-delay: calc(0.6s / var(--nusd-speed)); } .ic_wrap-box .ic_add-r .ic_info { animation: rightin calc(1.1s / var(--nusd-speed) ); animation-fill-mode: forwards; animation-delay: calc(0.6s / var(--nusd-speed)); } .ic_wrap-box .ic_add-s .ic_text { animation: rightin2 calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; animation-delay: calc(0.7s / var(--nusd-speed)); } .ic_wrap-box .ic_add-s .ic_info { animation: rightin calc(1.1s / var(--nusd-speed) ); animation-fill-mode: forwards; animation-delay: calc(0.7s / var(--nusd-speed)); } .ic_addbox .ic_text,.ic_addbox .ic_info{ opacity: 0; } /*bubor*/ .ic_top-box { animation: ic-border calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; } .ic_wrap-box { border-bottom: rgba(var(--ic_border-color), 0) solid var(--ic_interspace); animation: ic-border calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; animation-delay: calc(0.7s / var(--nusd-speed)); } @keyframes ic-right { 0% { transform: translateX(-1rem); transform: rotate(30deg); opacity: 0; } 80% { transform: translateX(-1rem); transform: rotate(30deg); opacity: 0; } 100% { transform: translateX(0); transform: rotate(0deg); opacity: 1; } } @keyframes ic-border { 0% { border-bottom: rgba(var(--ic_border-color), 0) solid var(--ic_interspace); } 100% { border-bottom: rgba(var(--ic_border-color), 1) solid var(--ic_interspace); } } @keyframes ic-add-h { 0% { clip-path: polygon(50% 0%,50% 0%,50% 100%,50% 100%); background-color: rgba(var(--ic_border-color), 1); } 100% { clip-path: polygon(0% 0%,100% 0%,100% 100%,0% 100%); background-color: rgba(var(--ic_add-habitability-bg-color), 1); } } @keyframes ic-add-r { 0% { clip-path: polygon(50% 0%,50% 0%,50% 100%,50% 100%); background-color: rgba(var(--ic_border-color), 1); } 100% { clip-path: polygon(0% 0%,100% 0%,100% 100%,0% 100%); background-color: rgba(var(--ic_add-resource-bg-color), 1); } } @keyframes ic-add-s { 0% { clip-path: polygon(50% 0%,50% 0%,50% 100%,50% 100%); background-color: rgba(var(--ic_border-color), 1); } 100% { clip-path: polygon(0% 0%,100% 0%,100% 100%,0% 100%); background-color: rgba(var(--ic_add-signal-bg-color), 1); } } /*nusd*/ /*左*/ .sdnumber p { opacity: 0; animation: right0 calc(2s / var(--nusd-speed)); animation-fill-mode: forwards; } .sdnumber p { opacity: 0; animation: right0 calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; } .sdnumber strong { opacity: 0; animation: right0 calc(1.2s / var(--nusd-speed) ); animation-fill-mode: forwards; } .sdnumber .lines { opacity: 0; animation: fadeIn-nu-sd calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; } /*右*/ .sd-container .exit { animation: fadeIn-nu-exit calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; } .sd-container .environment { animation: fadeIn-nu-env calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; } .sd-container .entity { animation: fadeIn-nu-enti calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; } .sd-container .syntax .sd{ animation: rightin calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; } .sd-container .syntax p strong { animation: rightin calc(1.05s / var(--nusd-speed) ); animation-fill-mode: forwards; } .class.customclass strong::after{ animation: no-opacity calc(1.05s / var(--nusd-speed) ); animation-fill-mode: forwards; } /*字*/ /*ex*/ .sd-container .exit strong { animation: rightin2 calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; } .sd-container .exit p span:nth-child(3) { animation: rightin2 calc(1.1s / var(--nusd-speed) ); animation-fill-mode: forwards; } /*ev*/ .sd-container .environment strong { animation: rightin2 calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; } .sd-container .environment p span:nth-child(3) { animation: rightin2 calc(1.1s / var(--nusd-speed) ); animation-fill-mode: forwards; } /*en*/ .sd-container .entity strong { animation: rightin2 calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; } .sd-container .entity p span:nth-child(3) { animation: rightin2 calc(1.1s / var(--nusd-speed) ); animation-fill-mode: forwards; } /*动画*/ @keyframes clip0 { 0% { clip-path: inset(0 0 100% 0); } 100% { clip-path: inset(0 0 0 0); } } @media only screen and (min-width: 1071px) { .sd-container .border { animation: border-spin-pc calc(1s / var(--nusd-speed) ); transform-origin: right; } @keyframes border-spin-pc { 0%{ clip-path: polygon(0% 0%,0% 0.4rem,0% 0.4rem,0% 0%); transform: scaleX(5000%); } 30% { clip-path: polygon(0% 0%,0% 0.4rem,100% 0.4rem,100% 0%); transform: scaleX(5000%); opacity: 1; } 60% { clip-path: polygon(0% 0%,0% 100%,100% 100%,100% 0%); transform: scaleX(5000%); opacity: 1; } 100% { transform: scaleX(100%); opacity: 1; } } .sdnumber p { animation-delay: calc((2s / var(--nusd-speed))*0.6); } .sdnumber p { animation-delay: calc((1s / var(--nusd-speed))*0.6); } .sdnumber strong { animation-delay: calc((1.2s / var(--nusd-speed))*0.6); } .sdnumber .lines { animation-delay: calc((1s / var(--nusd-speed))*0.6); } } @media only screen and (min-width: 620px) and (max-width: 1070px) { .sd-container .border { animation: border-spin-mo calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; } } @media only screen and (max-width: 620px) { .sd-container .border { animation: border-spin-mo calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; } .sd-container .exit { clip-path: polygon(0% 0%,0.4rem 0%,0.4rem 0%,0% 0%); animation-delay: 0; animation-fill-mode: forwards; } .sd-container .environment { clip-path: polygon(0% 0%,0.4rem 0%,0.4rem 0%,0% 0%); animation-delay: calc(0.5s / var(--nusd-speed) ); animation-fill-mode: forwards; } .sd-container .entity { clip-path: polygon(0% 0%,0.4rem 0%,0.4rem 0%,0% 0%); animation-delay: calc(1s / var(--nusd-speed) ); animation-fill-mode: forwards; } } @keyframes border-spin-mo { 0% { clip-path: polygon(50% 0%,50% 100%,50% 100%,50% 0%); } 70% { clip-path: polygon(50% 0%,50% 100%,50% 100%,50% 0%); opacity: 1; } 100% { clip-path: polygon(0% 0%,0% 100%,100% 100%,100% 0%); opacity: 1; } } @keyframes rightin { 0% { transform: translateX(-1rem); opacity: 0; } 80% { transform: translateX(-1rem); opacity: 0; } 100% { transform: translateX(0); opacity: 1; } } @keyframes rightin2 { 0% { transform: translateY(1rem); opacity: 0; } 80% { transform: translateY(1rem); opacity: 0; } 100% { transform: translateY(0); opacity: 1; } } @keyframes upin0 { 0% { transform: translateY(1rem); opacity: 0; } 100% { transform: translateY(0); opacity: 1; } } @keyframes right0 { 0% { transform: translateX(-1rem); opacity: 0; } 100% { transform: translateX(0); opacity: 1; } } @keyframes fadeIn-nu-sd { 0% { clip-path: polygon(0% 0%,0% 0%, -10% 100%,0% 100%); transform: rotateY(180deg); } 100% { clip-path: polygon(0% 0%,200% 0%, 100% 100%,0% 100%); transform: rotateX(0deg); opacity: 1; } } @keyframes upin1 { 0% { transform: translateY(1rem); opacity: 0; } 50% { transform: translateY(1rem); opacity: 0; } 100% { transform: translateY(0); opacity: 1; } } @keyframes upin2 { 0% { transform: translateY(1rem); opacity: 0; } 50% { transform: translateY(1rem); opacity: 0; } 75% { transform: translateY(0); opacity: 1; } 100% { transform: translateY(0); opacity: 1; } } @keyframes fadeIn-nu-exit { 0% { clip-path: polygon(0% 0%,0.4rem 0%,0.4rem 0%,0% 0%); } 25% { clip-path: polygon(0% 0%,0.4rem 0%,0.4rem 100%,0% 100%); } 100% { clip-path: polygon(0% 0%,100% 0%,100% 100%,0% 100%); } } @keyframes fadeIn-nu-env { 0% { clip-path: polygon(0% 0%,0.4rem 0%,0.4rem 0%,0% 0%); } 25% { clip-path: polygon(0% 0%,0.4rem 0%,0.4rem 100%,0% 100%); } 100% { clip-path: polygon(0% 0%,100% 0%,100% 100%,0% 100%); } } @keyframes fadeIn-nu-enti { 0% { clip-path: polygon(0% 0%,0.4rem 0%,0.4rem 0%,0% 0%); } 25% { clip-path: polygon(0% 0%,0.4rem 0%,0.4rem 100%,0% 100%); } 100% { clip-path: polygon(0% 0%,100% 0%,100% 100%,0% 100%); } } @keyframes no-opacity { 0% { opacity: 0; } 25% { opacity: 0; } 100% { opacity: 1; } }
"对悲尸也同样有效。"
——M.E.G.监督者“Kat”
那些讨厌的肢团又缠着你了吧?别再说了!一枚我们的招牌弹药——爆团弹——就足以把它们炸上天!凭借我们的专利技术,弹丸会在穿透目标之后起爆,从那些可怕的怪物的体内把它们开膛破肚!现在只需一ℬ就能购入24包,或者选择我们的父亲节特惠:5ℬ购入36包外加任选一把霰弹枪!
“自从爆团弹流行以来,我再把人刺穿在我的长矛上就更难了。这东西真的很疼,懂吗?要是你不想被刺穿的话就买下吧。”
——小小
研发
你可能在好奇我们的招牌弹药背后的故事。那是在2005年初。那时没有像Emstable这样的组织维持秩序,许多流浪者只能自寻生路。强盗们坑了阿丽亚娜集团的好心,没人知道该相信谁了。我们的创始人,Miles McCain,自己动手发明了一种新的武器来保护他的家人。他的发明就是:爆团弹!革命性的发明!在Level 13一夜成名!
“不带上它我是不会出家门的。”
——维诺沙Eterlado氏的Chasoderma James四世
在哪里找到
你可以在我们的特许经营店里购买你自己的爆团弹包!我们最受欢迎的店铺在Level 11的麦芽糖市场旁,以及Level 650的泊维塔首都内。
评论
4/5:和广告说的一样
用户:Xx_BloodGod_xX
广告看起来不太好,但是功能和广告说的一样。
2023/6/17
5/5:它让我看起来很酷
用户:Jamesmactíre
我给我在布拉那菲诺的朋友展示了一些,他们很喜欢。抱歉我英语说得不好。
2023/6/20
3/5:没事了
用户:BurgerLord_2019
这玩意能叫子弹是吗!?它根本用不了啊!!!
编辑:没事了,我装弹装错了
2023/6/21
0/5:不要用布兰奇来给你们的智障霰弹枪弹药打广告
用户:HaderachGaming
你好。我有37个小号,而且此时此刻游戏大师仍然在不断刷小号。如果你们不把布兰奇从这里的广告宣传上撤下,我们就会继续评论轰炸你们的弱智产品。
真诚的,Dolly Von Haderach
2023/6/22
0/5:不要用我给霰弹枪弹药打广告
用户:Blanche
我已经注意到,你们在使用我的形象和肖像来销售武器。我并没有——也永远不会——宣传这款产品。并且,我要求你们撤下那虚假的推销文和我手持冒犯的暴力器具的图像。此外,Dolly,虽然我欣赏你维护我形象的满腔热忱,但也请不要说脏话。
真诚的,Blanche
2023/6/22
0/5:爆团弹?建议改为完犊子蛋
用户:NotGameMaster
笑死了这什么垃圾
2023/6/23
0/5:爆团弹?建议改为完犊子蛋
用户:NotGameMaster1
笑死了这什么垃圾
2023/6/23
0/5:爆团弹?建议改为完犊子蛋
用户:NotGameMaster2
笑死了这什么垃圾
2023/6/23
0/5:爆团弹?建议改为完犊子蛋
用户:NotGameMaster3
笑死了这什么垃圾
2023/6/23
请按如下方式引用此页:
“Object 23 - “爆团弹””,作者 solomon-sam,来自后室英文维基。原文链接:http://backrooms-wiki.wikidot.com/object-23。译者 Be the worthy,来自后室中文维基。译文链接:http://backrooms-wiki-cn.wikidot.com/object-23。遵循 CC BY-SA 3.0 协议。
图片名:邪恶布兰奇
图像作者:Light_Nate
授权协议:CC BY-SA 4.0
来源链接: https://discord.com/channels/695664941247627274/1081208613126819911/1401197219499217017
更多授权相关信息,请查阅授权指导。
